The mechanics of the game tie back to the caps' grade and power, visit this page to learn more ‘Caps’ Grade and Power’. Now, let’s get into battle mechanics!
1:1 Battle
If you bet one cap against another player's cap, it's pretty straightforward! The cap with more power wins, and the winner takes both caps.
Even Bets Battle
If you put down a different number of caps, but it's the same as your opponent's count (like 2, 3, 4, 5 or 6), your caps and your opponent's caps are randomly paired up and go head-to-head. In each randomly chosen pair, the cap with the higher power wins over the one with less power. For example:
- You put down two Rare caps (each with a power range of 6 to 17).
- The other player puts down two Common caps (each with a power range of 1 to 12).
- Your first cap is randomly matched with the other player's second cap, and your second cap goes against their first one.
- In the first pair, your first cap scores a power of 15, while the other player's second cap gets a 7. 15 beats 7, so you win the other player’s cap in that pair!
- In the second pair, your second cap comes up with a power of 9, and the other player's first cap scores a 10. 9 is less than 10, so the other player wins your cap in that pair.
Mixed Bets Battle
If you don't put down the same number of caps as your opponent, one cap might end up battling multiple ones. For example:
- You put down one Rare cap (power range: 6 to 17).
- The other player puts down two Common caps (each with a power range of 1 to 12).
- Your cap scores a power of 15. The first Common cap from the other player gets a 4, and the second one gets a 10.
- Since 15 is greater than the total of 14 (4+10), you win both of the other player's caps!
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